“Applied Design” Exhibition
The Museum of Modern Art
This event has ended.
There are still people who think that design is just about making things, people, and places pretty. In truth, design has spread to almost every facet of human activity, from science and education to politics and policymaking, for a simple reason: one of design’s most fundamental tasks is to help people respond to change. A designer today can choose to focus on interactions, interfaces, the Internet, visualizations, socially minded infrastructures and products, 5-D spaces, bioengineering, sustainability, video games, critical scenarios, and yes, even furniture. Several outstanding examples of this vitality and diversity are presented in this installation, ranging from a mine detonator by young Afghani designer Massoud Hassani to a vessel made by transforming desert sand into glass using only the energy of the sun. Also on display are 14 videogames—including Pac-Man, The Sims, and Katamari Damacy—that constitute the beginning of a new branch of MoMA’s collection.
[Image: Massoud Hassani “Mine Kafon wind-powered deminer” (2011) bamboo and biodegradable plastics 87 x 87 x 87 in. Gift of The Contemporary Arts Council of The Museum of Modern Art. Photo by Rene van der Hulst]
Media
Schedule
from March 02, 2013 to January 20, 2014
Artist(s)
Toru Iwatani, Alexey Pajitnov, Douglas Darden, Éric Chahi, Neil M. Denari, Prototype Architecture School No. 5, Robyn Miller, Will Wright, Masaya Matsuura, Diller + Scofidio, Martín Ruiz de Azúa, Oron Catts, Ionat Zurr, Guy Ben-Ary, Keita Takahashi, Ben Fry, Paul Kirps, Samuel Cabot Cochran, Benjamin Wheeler Howes, Aaron Koblin, Amanda Levete, Valve, Tarn Adams, Zach Adams, Tomáš Gabzdil Libertíny, Jenova (Xinghan) Chen, Nick Clark, Jason Rohre, Freddie Yauner, Revital Cohen, Maarten Baas, Mathieu Lehanneur, Adam Saltsman, Daniel Baranowsky, Massoud Hassani, Markus Kayser, Dirk Vander Kooij, Fernanda Bertini Viégas, Martin Wattenberg